Filtering Options. Here are my guides for the first week of the new event, in case…, This thread doesn’t really have any higher purpose than to mark previous banners’ shop…, My roster: If you don’t, it’s when you spend resources and materials to give an operator a higher level cap, new skills, and even new talents. Are there PVP or Guild elements in Arknights? Maybe see you all in the reception room. + Talent: Prioritizes attacking ranged enemies. - Gummy is easy to acquire, and has stronger Skills and more HP at similar levels. Can switch between the original state and the following state: + Trait: Can perform ranged attacks at 80% power, - No DEF boosting Skills means she has a hard time surviving the strongest Physical Damage enemies, - As long as Liskarm can survive, she usually provides more utility as a DPS Defender than Hoshi, + Trait: Heal up to 3 friendly units at once, - If there is no Arts Damage, Ptilopsis (and sometimes Perfumer) can provide better utility, + Talent: Passively increases the DEF of allies within range. Find the best operators in each class. - Her Status Resistance buff has a rather short duration, so it can drop off easily, especially at lower promotion levels. Below is the list of Operators found in Arknights. + Talent: Increases ASPD for Click and Drone Unit, - Low base ATK that requires the Drone ATK ramp-up to be competitive. Operator Lists by Faction, VA, Artist, etc. + Trait; Prioritize attacking highest weight enemy, - Her attack range can make her difficult to position on some maps, + Archetype: Greatly decreased redeployment time, - His clone cooldown is much longer than Phantom himself, so it can be tricky to coordinate with his clone if you redeploy him quickly, + Archetype: Gain +1 DP on kills and full DP refund on retreat, + Talent 1: deals additional Arts damage to the target based on a percentage of enemy DEF, making her even better at killing high DEF enemies, which is a strength of her Class, - S3: has a long cooldown and works counter to her Talent, + Talent 1: significant boost to HP of all Defenders, - Being a Limited Operator makes increasing Potential very difficult, - Trait: Constantly decreasing HP means he needs to constantly be attacking or have a healer to survive, + Trait: Attack multiple enemies equal to block number, + Talent: When deployed, all ally Caster SP gain increased (does not stack with similar effects), - Long Skill cooldowns with low up-times (somewhat mitigated by her SP gain Talent), retreats all deployed drones after this effect ends. Can help her to survive some 1-shot type abilities, + Extremely durable 4* with the highest DEF potential in the game. Stats shown are at highest promotion and level possible. These Operators are currently only available in the CN server. We're sorry but my-optimize doesn't work properly without JavaScript enabled. Retreat from the battlefield 9, When HP is higher than 50%, attacks deal 117%, When blocking enemies, SP recovery speed +0.2 SP/sec, If Thorns has not actively attacked for 2 seconds, recover 4%, When deployed, increases the SP recovery rate of all Supporters by +0.4/second (only the highest effect of this type takes place), Enemies in range that are Slowed are inflicted with [Fragile] (affected units take 23%, When attacking a heavy enemy, ignores 60% of its DEF (enemies with 3 weight or higher count for this effect), When this unit is in the squad, all [Ursus Student Self-Government Group] Operators gain +10% ATK, The next attack will push the target away with, Immediately fire a shot of compressed LN2, dealing, Can use a water cannon that lasts for 20 seconds. - Defensive focus does not synergize well with her Dp-On-Kill mechanic. Rarity - Includes Operators of selected rarities. + Talent: Passive Physical Dodge. The subreddit for Arknights - A tower defense mobile game by Hypergryph. You can search the below list to find a specific operator name or class. Introduction. All camera drones gain increased scouting range, ATK, Can summon 5 mobile camera drones. Does not attack normally. + Trait: When Skills are active, attacks do Arts damage, - For a Defender, has extremely low DEF, high Deployment Cost, and long Attack Interval, + When deployed, Vanguard operators recover 25 HP/sec, + Talent: Increased healing received for Operators with 10 or less DP cost, - S2: can only be used twice, a disadvantage for longer stages, - He has the Range of an AoE Caster, which is pretty short, so you aren't likely to Slow much before enemies get past him, + Talent: Multiple attacks on the same target increase ATK, - Without significant investment she will do low damage due to her low base ATK, especially against enemies with DEF, + Trait: Attacks multiple enemies equal to block number, - Can't reach Very Strong force level, so has a lower maximum pushing weight than FEater, - S1: +ATK% is suboptimal because she has low ATK to begin with, + Talent: Can summon 4 tentacles that scale with Operator level to assist in battle, - Very squishy, especially before max Trust, + Higher HP than her 5* equivalent Nearl. Copyright (C) GamePress All Rights Reserved. I was trying to determine who to save my gold tickets for and I couldn't find a list of the operators that will appear in the shop. https://mrfz.fandom.com/wiki/Operator_List?oldid=39610. Can I get pre-registration rewards? + Talent: Buffs other medics ATK(small) and DEF(huge) after deploy for 17s, - Her healing-over-time only becomes good when the target has less than 50% HP and the Skill is at a high level, otherwise it is pretty weak, - Generally all-around weaker utility than Cliffheart, + Trait: Significantly reduced redeployment time, - Extremely low ATK means she can't do much other than take hits, - Arts Guard Archetype: high DP Cost, low ATK and ATK modifiers on Skills, - Low DEF combined with S2's "unable to be healed" makes her a risky choice that must be well handled, +E2 Talent: Increased attack range at the cost of increased attack interval. Arknights; List Operators a little strange in the head? Retreats all drones after this effect ends. Every attack deals, Every attack will deal damage equal to at least 25% ATK (increased to 34% ATK if the enemy is in the 2 tiles ahead of self), When attacking 【Infected Lifeforms】, increase ATK to 150%, Throws a vial that, upon shattering, releases a cloud of spores for, When deployed, all Supporter Operators gain +11%, Stops attacking enemies and gain an additional, Immediately attacks random enemies within range, Increase the Attack power of the next attack to. Operator Name Class Faction Rarity … Determine who to aim for and when to replace your lineup. – Caster She is one of the strongest, if not THE strongest single target caster there is, and along with that she has some pretty powerful AoE attacks as well. Screenshot_20201206_192330_com.YoStarEN.Arknights2340×1080 1.08 MB…, Operator is stunned for 5 seconds after the skill ends, On the 2nd cast and onwards, stat gains are doubled and duration becomes infinite. In the first days after launch players had previously gone through the 'reset advertising ID' method to reroll, which does work... but it can also cause big problems. Mudrock, Rosmontis, Whisperain, Jackie, and the Guard version of Amiya are added to the CN server in November 1, 2020. This list allows a player to Filter, Sort, and View many different options in order to easily view and compare different aspects of Operators in the game. ArKnights Wiki is a FANDOM Games Community. What is the trust system? Arknights; Friend ID Topic; User Info: GreenMage7. It is very troll. + Trait: normal heals hit up to 3 friendly units at once. I was wondering once again: A Tier List for Operators available in the Global version of Arknights, separated by Classes and Archetypes relevant to gameplay. Global Standard Headhunting banners archive, info dump, and speculations material, Attacks deal Physical splash damage twice to ground enemies in a small area (2nd hit is an aftershock with lowered ATK), DEF Ignore, Ally ATK Buff, Physical Attacker With Arts Ability, Stun, Enemy DEF Debuff, Ally SP Generation, Sleep, Ally Heal Not Medic, Physical Attacker With Arts Ability, Blocks 1 enemy. - Other cheaper-to-deploy Operators can provide higher RES reduction. Phantoms loses 3% Max HP per second, The next heal generates a shield on its target for, Immediately obtains a large random number of Skill Points after deployment (10-20), Restores 2 extra Skill Points every 5.5 seconds, Obtains 1 Skill Point when an enemy in the four surrounding grids is killed, Immediately seek enemies with the lowest HP ahead and carry out, When deployed, all allied units gain +7% ATK and DEF. 2.1k. Physical Attacker With Arts Ability, Bind. The balance between hope and despair is always at zero. This top Tier List has been categorized per class and role. If you’ve been playing Arknights you should know about promoting operators. Increases ATK of "Abyssal Hunters" Operators by 16%, Restores the HP of a nearby ally with less than 50% HP by, Restores the HP of all allies within a certain range by, For every 20 seconds Saria is deployed, ATK +6%, When Saria restores an ally's HP, she also restores 1 extra Skill Point to them, The next heal generates a shield on all affected target for, Can summon a Phantom. + Trait and Talent: Can summon Robotters (Meeboos) that lower enemy attack speed when attacked, - Robotters count toward the deploy limit, + Trait: Attacks Splash to nearby enemies, - S2: trades damage for the stun (does less DPS than S1), Automatically activated; Amiya is Stunned for 10 seconds after the skill duration, + E2 Talent: Gain SP when you attack an enemy and when you kill an enemy, - S2 is unreliable with its auto activation and will be very slow to charge without E2, - Long activation time on S2, during which she is significantly weaker than other Snipers, - Very squishy and needs to be placed in protected positions on certain maps, Specter is Stunned for 10 seconds after skill duration, + Trait: Attack multiple enemies equal to block count, - S2: applies self-stun after Duration, where she cannot attack or block. Arknights CN: [Mansfield Break] PV! (edited 10 months ago) User Info: gotohades. - Typical Archetypal drawbacks of easy leakage with block-1 and needed killing blows to generate DP. Below is the list of Operators found in Arknights. Top Contributors: Arknights, Wiki_Creation_Bot, Nixice + more. - 1-Block Vanguards can easily let enemies by when they come in waves, + Can be considered a direct upgrade to Vanilla, - Very squishy and will take a lot of levels to keep her from dying in later difficulties, + Defense-oriented, can double as a light tank with S2, - Has trouble clearing mobs on his own without some serious levels, - Doesn't prioritize flying units, so often cannot be relied on to eliminate them, - Hard to justify the resources of promoting to Elite 2, - Hard to justify the resources of promoting her to E2, Gitano stops attacking for 10 seconds after using this skill, + Trait: Attacks splash to nearby enemies. 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